3D Cloth & Fluid Simulation Services – Hyper-Realistic Physics
Deploy broadcast-grade dynamics with our **3D Cloth & Fluid Simulation Services**. We utilize Houdini and Marvelous Designer to generate photorealistic garment draping, liquid splashes, and complex particle flows.
Available Worldwide
Inject visceral realism into your visuals with high-computation physics engines.
Turnaround
Compute Cycle: 3-5 Weeks (Complexity Dependent)
Quality Spec
Sim Data: High-Density VDB / Alembic
Rights
Ownership: Full Commercial Asset Buyout
DELIVERABLES
Final Rendered Image Sequence (.EXR / .PNG $16$-bit)
Compiled Video Master ($4K$ UHD, ProRes 4444)
Simulation Cache Files (.ABC Alembic for Geometry)
Volumetric Data Files (.VDB for Smoke/Fluids)
Technical Playblasts (Grey-shaded physics preview)
Technical Playblasts (Grey-shaded physics preview)
SCOPE: INCLUSIONS & EXCLUSIONS
Included
-
Physics R&D & Look Development
-
Asset Preparation (Retopology for Simulation)
-
Cloth Setup (Marvelous Designer / Vellum)
-
Fluid/Particle Setup (FLIP / Pyro / POPs)
-
Collision Object Interaction Logic
-
Simulation Baking & Caching ($100$s of GBs)
-
Shading & Texturing (Wet maps, Sub-surface scattering)
-
Lighting & High-Sample Rendering
-
Compositing (AOV reconstruction & Depth of Field)
-
Support: 30-Day Archive Retention of Large Cache Files
-
QC: Collision Penetration & Flicker-Free Technical Audit
Excluded
-
Character Animation (Must be provided or scoped separately)
-
Real-time Game Engine Optimization (Unreal/Unity)
-
Physical Fabrication Patterns (Garment CAD)
-
Audio Engineering or Sound Design
REQUIREMENTS TO START
To ensure a smooth start to your project, we require the following items immediately after checkout:
- 1 The Brief: Physics Reference Library (Real-world footage)
- 2 3D Assets: Clean Topology Models (.OBJ / .FBX)
- 3 Animation Data: Cached animation of interacting objects
- 4 Specs: Desired Viscosity, Weight, and Material Properties
Frequently Asked Questions
Why is simulation expensive?
It requires massive computational power and R&D time to solve complex physics equations frame-by-frame.
Can you match a specific fabric?
Yes, we simulate tensile strength, bending stiffness, and friction to match real-world textiles.
What software do you use?
We primarily use SideFX Houdini for fluids/particles and Marvelous Designer/Clo3D for cloth.
Can I change the simulation after it's baked?
No, re-simulation is required. This is why we use "Playblasts" for approval before final rendering.

UX Research & Strategy