3D Cloth & Fluid Simulation Services – Hyper-Realistic Physics

Deploy broadcast-grade dynamics with our **3D Cloth & Fluid Simulation Services**. We utilize Houdini and Marvelous Designer to generate photorealistic garment draping, liquid splashes, and complex particle flows.

Available Worldwide
Inject visceral realism into your visuals with high-computation physics engines.

Turnaround

Compute Cycle: 3-5 Weeks (Complexity Dependent)

Quality Spec

Sim Data: High-Density VDB / Alembic

Rights

Ownership: Full Commercial Asset Buyout

DELIVERABLES
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Final Rendered Image Sequence (.EXR / .PNG $16$-bit)
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Compiled Video Master ($4K$ UHD, ProRes 4444)
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Simulation Cache Files (.ABC Alembic for Geometry)
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Volumetric Data Files (.VDB for Smoke/Fluids)
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Technical Playblasts (Grey-shaded physics preview)
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Technical Playblasts (Grey-shaded physics preview)
SCOPE: INCLUSIONS & EXCLUSIONS

Included

  • Physics R&D & Look Development
  • Asset Preparation (Retopology for Simulation)
  • Cloth Setup (Marvelous Designer / Vellum)
  • Fluid/Particle Setup (FLIP / Pyro / POPs)
  • Collision Object Interaction Logic
  • Simulation Baking & Caching ($100$s of GBs)
  • Shading & Texturing (Wet maps, Sub-surface scattering)
  • Lighting & High-Sample Rendering
  • Compositing (AOV reconstruction & Depth of Field)
  • Support: 30-Day Archive Retention of Large Cache Files
  • QC: Collision Penetration & Flicker-Free Technical Audit

Excluded

  • Character Animation (Must be provided or scoped separately)
  • Real-time Game Engine Optimization (Unreal/Unity)
  • Physical Fabrication Patterns (Garment CAD)
  • Audio Engineering or Sound Design
REQUIREMENTS TO START

To ensure a smooth start to your project, we require the following items immediately after checkout:

  • 1 The Brief: Physics Reference Library (Real-world footage)
  • 2 3D Assets: Clean Topology Models (.OBJ / .FBX)
  • 3 Animation Data: Cached animation of interacting objects
  • 4 Specs: Desired Viscosity, Weight, and Material Properties

Frequently Asked Questions

Why is simulation expensive?
It requires massive computational power and R&D time to solve complex physics equations frame-by-frame.
Can you match a specific fabric?
Yes, we simulate tensile strength, bending stiffness, and friction to match real-world textiles.
What software do you use?
We primarily use SideFX Houdini for fluids/particles and Marvelous Designer/Clo3D for cloth.
Can I change the simulation after it's baked?
No, re-simulation is required. This is why we use "Playblasts" for approval before final rendering.