Categories: 3D Animation, Branding, Content Production
Tags: 3D Rigging, CGI, Character Animation, daWorld, Game Assets, Mascot Design, Motion Capture
3D Character Animation Services – Elite Lifelike Motion
Our 3D Character Animation Services deliver industry-standard rigging and fluid motion for games, film, and the metaverse. We combine artistic keyframing with advanced motion capture data processing to create characters that move with weight, emotion, and physical accuracy. Backed by our Heavy Metal infrastructure, we ensure every rig is optimized for real-time engines (Unity/Unreal) or high-fidelity offline rendering.
Available Worldwide
Transform static meshes into living, breathing digital assets with Elite skeletal engineering.
Turnaround
Production: 15-25 Business Days
Quality Spec
Tech: Full Body IK/FK + Facial Rig
Rights
Full Ownership: Source Assets & Animation Data
DELIVERABLES
Master Rigged Character File (.MA / .BLEND)
Animation Takes (FBX format - Clean Loops)
Facial Blendshapes / Morph Targets
Alembic Cache (.ABC) for Complex Cloth/Hair
High-Res Rendered Video Sequence (4K)
T-Pose and Idle State Snapshots
Texture Maps (4K PBR Sets)
SCOPE: INCLUSIONS & EXCLUSIONS
Included
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Mesh Retopology for Animation (Deformation Flow)
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Advanced Skeleton Setup (IK/FK Switching)
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Skin Weight Painting & Joint Influence
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Facial Rigging (Apple ARKit / Custom Bones)
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Motion Capture Data Cleaning & Retargeting
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Custom Keyframe Animation (Walk, Run, Jump, Idle)
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Cloth & Hair Physics Simulation
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Support: 7-Day Bug Fix Period (Rigging Issues)
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QC: 20-Point daWorld Technical Audit
Excluded
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Voice Acting / Audio Recording
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Game Engine Code Implementation (C# / C++)
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Original Concept Art (Must be provided or separate service)
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AI Behavior Programming
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20-Point daWorld Technical Audit NFT Smart Contract Deployment
REQUIREMENTS TO START
To ensure a smooth start to your project, we require the following items immediately after checkout:
- 1 The Brief: Automated intake form completion
- 2 Character Model: OBJ/FBX (if not being modeled by us)
- 3 Concept Art: T-Pose reference (Front/Side/Back)
- 4 Move List: List of required actions (e.g., "Attack A", "Die")
- 5 Target Engine: Unity, Unreal, or Offline Render (affects polycount)
Frequently Asked Questions
Can you rig a model I bought online?
Yes, provided the topology allows for proper deformation.
Do you use Motion Capture?
Yes, we have a library of MoCap data and can clean/retarget it to your character.
Is the rig compatible with Mixamo?
We can build Mixamo-compatible rigs, but custom rigs offer superior control.
What about facial animation?
We support standard ARKit blendshapes for iPhone face tracking.
How many animations are included?
The base package includes a standard "Locomotion Set" (Idle, Walk, Run).

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